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Construct 3 review
Construct 3 review











It can be stressful, but there are plenty of different scenarios and game modes to choose from. Enemies really can be challenging to deal with, undermining the player at every turn. The main campaign's difficulty curve certainly keeps gameplay engaging even if the loop is simple. Just the same, creating foremen to lug workers around from building to building, doesn't get much deeper than that, yet leveling at least keeps the process interesting. The tenant system doesn't go beyond the hierarchy, but it works well. Which isn't to say they are lacking in depth, it's just that the game design prioritizes quantity over quality - not necessarily a bad thing, considering the creativity at display. Very few mechanics go into further depth. The UI might give the impression of a more complicated building simulator, but that's just because there are so many surface level options. While it's certainly comprehensive and leaves little to the imagination, the actual gameplay loop is pretty simple. Getting to that point takes a bit of time thanks to the slow paced lengthy tutorial, unfortunately. Of course, not everyone has a taste for bloodlust - there are other crimes to hinder the opposition robbery is a particularly fun one to get away with. The world is teeming with rivals ready to be dispatched of. Tenants aren't the only ones who can die, though. After all, a dead cash flow is better than no cash flow. If worse comes to worst, however, there's no harm in just letting a tenant die. It's not just that either - the wrong tenant pairings can lead to headaches down the road. A difficult to deal with tenant might cause issues for others, but is it that bad when they pay rent consistently? A clean, quiet tenant may not cause trouble, but if their income is low, they won't be making money. It's important to choose tenants carefully and to consider their pros and cons. Tenants are tiered in a hierarchy, and categorized with their own stats and behaviours. The tenant system is one of the title's most creative inclusions, and a gameplay element that can cause quite the chain reaction. Not just that, the core conceit of the gameplay loop - make money by any means necessary - results in audiences needing to get their hands dirty in-game, strategically building to keep tenants happy enough to keep overpaying. Construction for profit isn't exactly a hard sell, especially in a management simulator, but the element of organized crime does add another layer to everything. While both franchises share irreverent senses of humour, the former is more biting, more cynical, and a bit more focused all around. In terms of tone, Constructor is perhaps most comparable to SimCity, but that brings other comparisons that really have no place in a conversation about the former.













Construct 3 review